1.1 Mapping The User
1.2 Mapping The Collection
1.3 Exploring Interfaces
1.4 Designing & Prototyping
The Interface
1.5 Stations: Interaction +
Publication
1.6 Weekly Questions
1.4.3 Presentation:
Final Interface
1.4.4 Reflection On User
Testing
1.4.2 Design Proposal
1.1.2 Presentation Mapping
User Group & Collection
1.4.2 Documentation
User Testing
1.1.1 Exploring The Other
1.2.1 Exploring The Context
1.3.1 Exploring Interfaces
1.4.1 Design Process
1.5.1 Publication Station
UX/UI & Prototyping
1.5.2 Interaction Station
Interfaces & Machine Learning
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USER TESTING 01 (Lo-fi, In-class)





USER TESTING 02 (Lo-fi prototype with a 2 years old kid)
More on user testing could be found in the page DOCUMENTING USER TESTING
Since the first user testing was with our peers, we could ask them questions (which was not a real option with later tests)


We asked these questions:

How did you feel about the experience? What was pleasant, and what was lacking? What was unclear? What are the 3 things that could be improved?


Reflection and conclusions we made from the first user testing:

- The users were pleased by simplicity and colorfulness
- Spatial design must be considered as well. How to position the box within the room, are the kids gonna complete the puzzle standing or sitting? Are we gonna have pillows on the ground to make them more comfortable?
- What materials are we going to choose? How to pick kids-friendly materials that will not be dangerous to play with? What paint is gonna be chosen?
- How could we make the shapes more safe? The shapes should have less sharp corners.


Reflection after user testing:

- How do we separate two sides of the puzzle clearly? It seemed that it took quite a long time for a kid to figure out which side is the puzzle piece is supposed to go in.
- Two year olds are smarter than expected
- Once again, sharp corners and materials should be looked into
- We did not notice a considerable change on the kid, depending on what music was played.
Reflection on medium fidelity prototype testing:

- How are the shapes going to be taken out? It is nearly impossible and currently a hassle to take out the wooden shapes from the puzzle. Do we add some sort of handles? knobs? cloth strips?
- Corners and sides of the shape are not sanded down, too sharp
- Shapes could be thicker, chunkier

How could we make the experience more satisfactory?
Add magnets for smoother "click" effect
USER TESTING 03 (Medium fidelity prototype with peers)
Reflection on medium fidelity prototype testing:

We tested kids from all ages in our user group, even stretching the age to from turning 2, to 7.

Notes and observations:

- The younger the kid, the more they enjoyed the puzzle. While a one and a half year kid was playing with a puzzle until we had to leave, some of the 7 year olds did not want to play with the puzzle at all. (This could have also been due to the circumstance that we approached their parents while they were on the go"
- Youngest kids were taking out the pieces, puthing them back in, they were way more engaged
- Multiple kids played on the same puzzle at the time, helping each other and as well taking out each other puzzle pieces
- Music might make them more engaged
- Even though we sanded down the corners, we might need to do it even more. Kids were not really careful, were throwing puzzle pieces on the ground.
- Make the puzzle pieces more sturdy. 2 of the handles fell of during the testing. It is really important to make the toys sturdy enough so that when dropped it would not break apart

USER TESTING 04 (High fidelity prototype with kids)