1.1 Mapping The User
1.2 Mapping The Collection
1.3 Exploring Interfaces
1.4 Designing & Prototyping
The Interface
1.5 Stations: Interaction +
Publication
1.6 Weekly Questions
1.4.3 Presentation:
Final Interface
1.4.4 Reflection On User
Testing
1.4.2 Design Proposal
1.1.2 Presentation Mapping
User Group & Collection
1.4.2 Documentation
User Testing
1.1.1 Exploring The Other
1.2.1 Exploring The Context
1.3.1 Exploring Interfaces
1.4.1 Design Process
1.5.1 Publication Station
UX/UI & Prototyping
1.5.2 Interaction Station
Interfaces & Machine Learning
Home
First associations and brainstorming on user groups and assigned contexts within class, trying to find differences and connecting elements
Notes and discussions on visualizing and metaphors
Context is a frame, same toy placed in different context can attract different users (collectible figures in kindergarten - kid's toy, in antiques store - valuable collectible, in museum - valuable piece of art)
Metaphor examples: double diamond, Maslow's pyramid, Donut economy, etc
Brainstorming and metaphors I came up with:
1) Colors represent music: Red - aggressive, Blue - calm, etc
2) Shapes sorting toy as a visual metaphor: different shapes represent different styles/types of music: is the shape sharp? Is it a rectangle with sharp corners? maybe its a smooth sphere?
Conclusions and first ideas of interfaces depending on class material and visual metaphors:Colorful interactive mat, shape sorter, Stem player
Further, individual my and Sophie's research
User stories: As a ......... I want to ........... so that ...........
Note: try to specify the user and contexts, choose the best ones
Visualizing the idea on in-class and individual (in-group) research